MKBL Ruleset (Updated September 3, 2014)

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MKBL Ruleset (Updated September 3, 2014)

Mensaje por Dark el Miér Jul 02, 2014 9:41 pm

NOTE: EST = EDT during Daylight Savings.

I. Registration

a. Players registering must register with an IP address of their very own and not with any other player participating in the MKBL.
b. Players may only register for one team.
c. Only Teams are allowed to register for this League. PUGs are prohibited from participating.
d. Players may only submit NNIDs that belong to them and them only.
e. Signing up with 2 or more NNID’s requires video or picture proof that all NNID’s belong to the registering player, and must be included upon registration.
f. Players are allowed to only play for the team they have signed up for.
g. Players will not be able to participate in matches if they are no longer an official member of the team they are currently registered for.
h. Registrations made after 11:59pm EST (EDT during summer) on Saturday will not be eligible to play for that week's match.
i. Transfers to other teams may only be done 2 weeks after their last transfer/registration.
a) However, newly registered or transferring players may not participate in wars originally scheduled before their request was accepted. (Example: Registered Week 5, may not participate in rescheduled Week 4 War).
b) Team leaders are permitted to request in-team transfers.
j. If an unregistered player is caught playing for a team, that player will lose their points or receive -135 chosen at staff discretion.

II. Mii Names

a. Your clan tag needs to be placed at the beginning or end of your Mii name. It must be CLEAR and LEGIBLE.
Example:
im Player
Player im

b. Tags must use the same characters to those being used by other teammates.
c. Names being used by a member may not be that of another registered name from the team he or she is registered to or the team they are playing.
d. Players must not use the same mii name as another player playing in the war.
e. Players may not use offensive Mii names. If the reported name is deemed offensive by League Staff, the player will receive a -15 point penalty.
f. Players must not use the opposing team's tag during the war.
g. Any of the above rules broken result in a -15 point penalty. The penalty will not count for every gp separately but will apply to every member breaking said rule.
h. Due to the initial lag of changing Mii's online using the quick-change trick, players are not to be penalized for incorrect tags during the first one or two initial races. If the Mii does not correctly display by the end of the first GP, they will incur -15 point penalty per player.
a) If the room must be restarted before the first GP is completed, the player is not to be penalized.


III. War Structure

a. League wars are to be played as 6vs6. Only if both teams are agreeable may wars be played as 5vs5.
b. Teams with less than 6 players must play with however many players they have present at the time of the scheduled war.
c. Gentlemen's Agreements are not allowed. Only players who have correctly registered for their Team with the correct NNIDs are allowed to play.
d. War duration is 3 Grand Prixes (12 races total).
e. Courses may not be selected more than once per war.
a) Tracks chosen through random are not counted as a repeat.
f. Track repeats are not allowed and will result a -20 point penalty to the team whose player has chosen the repeated track. (this penalty will not be applied on courses chosen through random).
g. If your team does not have a minimum of 4 registered players available to play at the scheduled time, your team will begin to be flagged as stated in section VII. Aa1, Aa2, and Aa3.

IV. Disconnections, Player Compensation

a. If all participating racers appear on the results screen, the race counts unless it conflicts with rule IV. b.
b. If 3 or more people disconnect during a race with at least one from each team, the race does not count.
c. Missing players will receive: +12 per GP (matches that begin as 5vs6 or higher), +10 (matches that begin as 4vs5 or 5vs5), +8 (matches that begin as 4vs4).
d. Players that disconnect will receive +4 per missing race (matches that begin as 6vs6), +3 (matches that begin as 5vs6 or lower).
e. If a player disconnects mid race, the points scored by the cpu that race will count for that player.
f. Races that begin with a 2-player differential between teams after disconnections will not count, unless consent is given to continue.

V. Hosting

a. Hosts may not disconnect at any time without the consent of the opposing team.
a) If the hosting team does disconnect, the hosting team may not rejoin the room for 30 seconds to give advantage to the other team. If they disconnect a second time, they will receive a -20 penalty and the host must be changed.
b) Hosts that disconnect will be flagged the first time and banned from hosting the second time.
c) Teams that do not abide by rule Va.a) will receive a -20 point penalty.
b. Hosting teams must provide the opposing team with the hosts NNID at least 15 minutes before the scheduled or agreed start time.
c. The host must open the room within 5 minutes from the scheduled/agreed time, unless consent from the opposition is given to wait longer.
d. The host must not open the room earlier than 5 minutes before the scheduled/agreed time without consent from the opposition.
e. Hosts who break c. must close/re-open the room should the opposition request it.
f. The host must allow a minimum of 10 minutes after the scheduled/agreed time for players to join the room, unless consent from the opposition is given to resume.
g. The host must start the GP promptly after 10 minutes has passed from the time of opening the room, or 10 minutes after the scheduled/agreed time, unless consent from the opposing team has been given to wait longer.
h. The host must wait a minimum of 1 minute and a maximum of 3 minutes between GPs, unless consent from the opposition has been given to resume or wait longer.
i. Should two or more teams report excessive lag from a particular hosting player, then the hosting player may be prevented from hosting.
j. Should disconnections be frequent with a particular hosting player, then the hosting player may be prevented from hosting.



VI. Incomplete Wars

a. Should staff agree that a team had an acceptable reason for not completing a war, then any outstanding GP(s)/race(s) are to be played at a mutually agreed date/time. Should both teams fail to reach an agreement, then they are to play at a date/time set by staff.
b. Should staff decide that a team was unwilling to complete a war, then any scores for any completed GP(s)/race(s) that are presented may be counted as the final war result, or the team who were unwilling to complete the war may lose that war by forfeit.


VII. Rescheduling and Replays

a. Wars are to take place at the scheduled date and time, unless both teams are in agreement to play at a different date/time which permits them to post results no later than 48 hours after the completed war.
a) Rescheduling matches within 3 hours of the scheduled war will result in penalties for the unprepared team.
i) The first reschedule will result in a warning.
ii) The second reschedule will result in a -135 point penalty.
iii) The third reschedule will result in an automatic DQ and the team removed from the League.
b. Should a scheduled war coincide with a countries national or religious holiday, then both teams are to play at a mutually agreed date/time which permits them to post results no later than Monday 11:59 EST after the following weekend. Should both teams fail to reach an agreement, then they are to play at a date/time set by staff which permits the teams to post the result no later than Monday 11:59 EST after the following weekend.
c. Teams must honor the agreed upon date/time or staff set date/time for reschedules, replays or for the completion of any outstanding GP(s)/race(s).
d. Should teams fail to honor the agreed upon date/time or staff set date/time for reschedules, replays or for the completion of any outstanding GP(s)/race(s), then any scores for any completed GP(s)/race(s) that are presented may be counted as the final war result. If no GP(s)/race(s) are presented, then the match will be defaulted to 135-135 and both teams will receive 0 points for the match.
e. Teams must post their rescheduled war results and/or outstanding GP/race results no later than 48 hours after the rescheduled war.
f. Teams who are unable to war at the scheduled date/time three or more during a season may be disqualified or replaced during the season.

VIII. Results

a. The host team must post the war result within 48 hours of the match’s completion.
b. Teams must not withhold proof of scores from the hosting team should they require it.
c. If neither team can provide proof of a result, then proof of any completed races may be counted as the final result.
d. If there is no proof of a result but evidence is presented supporting the outcome instead, then that war may be scored as a forfeit.
e. If there is no proof of a result and no evidence to support the outcome of a result, then that war may be scored as a draw.

IX. Forfeits

a. Forfeits are scored as 135-0.
b. If you forfeit during a season, it will result in: (by order)
a) 1st Forfeit: Warning by Division Admin.
b) 2nd Forfeit: Risk no invitation for next season (Invitation will be evaluated by the staff).
c) 3rd Forfeit: Disqualification and replaced by a substitute team.
c. A war between two disqualified or withdrawn teams will be scored as 135-135.


X. Tiebreakers
In the case of a tie between two or more teams, there will be a set of checks to determine the higher placing team.
1. The higher number of wins between each team/s.
2. The higher number of points scored between each team/s.
3. The total number of points scored during the season.

XI. Lagging

a. Players must not intentionally lag.
b. Players points may be discounted/deducted at staff discretion should it be reported that they were lagging to an extent where it was unplayable for everyone involved.
c. For any lag penalty to be implemented, you must show recordings from 2 or more perspectives. MKTV highlights will not be accepted.

Provisional DLC Rule:
XII. DLC [Provisional]
a. Paid DLC can be used if both teams agree to it prior to the match.*
b. The Mercedes DLC is eligible for league matches due to being a free purchase.


*This rule is dependant on the online structuring of the DLC content.

* If you use these rules outside of MKBL, please use common sense regarding score penalties in matches that aren't 6vs6 and be reasonable regarding tag rules, hosting rules etc. These rules are specifically meant for the league. Clans who continuously go out of their way to apply these rules to impractical scenarios or manipulate rules to get wins will be excluded from the community.


Última edición por Dark el Lun Sep 15, 2014 7:42 am, editado 2 veces
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Dark
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