WCL Rules Season 8
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WCL Rules Season 8
World Clan League Rules S8
1. Rosters
1.a. Teams are only permitted to use players who are present within their teams registration thread. Teams found guilty of using unregistered friend codes will have those players points discounted from any previous wars and may be disqualified at staff discretion.
1.b. Registered players can transfer between teams once per season only, with the exception of players who were registered with teams that have died.
1.c. Players found guilty of representing any team that they are not registered with may be banned at staff discretion.
1.d. Teams found guilty of using banned players may be disqualified at staff discretion.
2. Player Registration
2.a. Players who attempt to register for more than one team may be banned at staff discretion.
2.b. Players found guilty of representing more than one team during a season (excluding authorised transfers) may have the points they accumulated for any such teams in previous wars cancelled and may be banned at staff discretion.
3. Mii Names
3.a. Players points will not be counted towards their teams score and/or individual totals should they play using a different name/alias to the one that they registered, unless the alias is declared within 24hrs after the wars completion.
3.b. Players are not permitted to play using names that are registered by any other member of their team or 2nd team or names that are offensive or insulting towards other players/members or teams.
4. Lineups
4.a. Teams can name a maximum 9 player line-up and any 5 may represent that team for any GP, with the exception of reopened rooms (see rule 8.b).
5. War Rules
5.a. All wars are 5v5, should a team have less than 5 players then they are to play with however many they have without their opponents being obligated to drop players/points.
5.b. War duration is 3 GP's (or 12 races).
5.c. Voting for courses is permitted but repeating courses is not allowed. Players responsible for causing a repeat course selection over the 3 GP's (12 races) through voting (excluding random) will incur a 20 point war penalty for their team per repeat.
5.d. Players found guilty of using any known course glitch (Mushroom Gorge, Grumble Volcano, Wario's Goldmine) or any unknown course glitch considered to be unfair will incur a 50 point war penalty for their team.
6. War Times
6.a. Wars are to take place at the WCL scheduled time unless both teams are in agreement to play at a different time.
6.b. Should a scheduled war coincide with a countries national or religious holiday which would effect the availability of a teams players, then both teams are to play at a mutually agreed time or a time set by the division administrator should both teams be unable to agree on a mutual time.
7. Hosting
7.a. Hosting teams must provide the opposition with a host code at least 10 minutes before the room is due to be opened or the host and/or team may be banned from hosting at staff discretion.
7.b. Should a hosting team fail to open the room within 10 minutes from the scheduled time, they may lose that war by forfeit and the host and/or team may be banned from hosting at staff discretion.
7.c. Should a hosting team open the room earlier than 10 minutes before the scheduled time without consent from the opposing team, then the host and/or team may be banned from hosting at staff discretion.
7.d. The hosting team is to allow a minimum of 10 minutes joining time for missing players after the room has been opened, or 10 minutes after the scheduled time if the room was opened earlier than the scheduled time, unless consent from the team who are missing players is given to start. Hosts and/or teams who start without waiting 10 minutes for missing players without consent, may lose that war by forfeit and/or be banned from hosting at staff discretion.
7.e. The host must start the GP promptly after 10 minutes has passed from the time of opening the room, or 10 minutes after the scheduled time should the room be opened earlier than the scheduled time, unless consent from the opposing team has been given to wait longer. Hosts and/or teams who do not start the room promptly may be banned from hosting at staff discretion.
7.f. The host should wait a minimum of 1 minute and a maximum of 5 minutes between GP's, unless consent from the opposition has been given to resume earlier or wait longer. Hosts and/or teams who start the room before 1 minute or after 5 minutes without consent may be banned from hosting at staff discretion.
7.g. Should hosts disconnect the room intentionally without consent from the opposition then the host and/or team may be banned at staff discretion.
7.h. Should disconnections be frequent with a particular host then the host player may be banned from hosting at staff discretion.
7.i. Should teams report a considerable amount of room lag with a particular host then the host may be banned from hosting at staff discretion.
8. Disconnections
8.a. Should a player disconnect before the commencement of the countdown of the 1st race then the GP must be restarted, unless consent from the team whose player disconnected is given to resume. Should the host fail to restart without consent, then the GP is to be replayed if it is requested by the team who didn't consent and the host team may be banned from hosting at staff discretion.
8.b. In the event of a GP being restarted, both teams must restart with the same lineup that they had at the start of the GP, unless teams consent to lineup alterations/substitutions. Should a team fail to revert back to their original lineup without consent, then any players who were not in the original lineup will have their points cancelled and their team may face further punishment at staff discretion.
8.c. Should a player be disconnected during the 1st or 2nd races with less than 15 points, or between the 1st and 2nd races with less than 15 points, then that player will score 15 points for that GP. If the player has 15 or more points, then the players points prior to their disconnection will be counted providing proof can be presented or both teams are in agreement.
8.d. Should a player be disconnected between the 2nd and 3rd races, or during the 3rd or 4th races, then the players points prior to their disconnection will be counted providing proof can be presented or both teams are in agreement.
8.e. Should the host be disconnected, all players points prior to and including the race in which the disconnection occurred in will be counted, provided proof is presented from a player who completed the race or both teams are in agreement.
8.f. Should a host be disconnected and no proof of scores prior to the disconnection can be provided, then that GP is to be replayed.
9. Player Shortage
9.a. Teams will be given 10 points per missing player at the commencement of any GP.
9.b. Teams who frequently fail to gather 5 players for WCL wars may be disqualified at staff discretion.
10. Substitutions
10.a. A maximum of 5 minutes is allowed for clans to make substitutions, after which time the GP must be started promptly unless consent to wait longer is given from the opposing team.
10.b. The host must not start the game before the allowed 5 minutes waiting time should a player from the opposing team be missing, unless consent from the opposing team is given to start. Teams who resume the game with an opposing player missing before the allowed 5 minutes waiting time without consent may lose that war by forfeit and/or be banned from hosting at staff discretion.
11. Tags
11.a. Players are to use similar tags to those on the same team as them at either the beginning or end of their names, failure to display tags correctly will incur a 10 point war penalty for their team.
11.b. Players points will not be counted towards their teams score and/or individual totals should they play using a tag containing any hacked symbols.
12. Forfeiting
12.a. Forfeits are scored as 200-0.
12.b. Teams who forfeit during a season without good reason may be disqualified at staff discretion.
13. Results
13.a. The host team must post the war result within 24hrs of completion if the result has not already been posted by the opposition, failure to do so without good reason may result in that team being disqualified at staff discretion.
13.b. If neither team can provide proof of a full result then proof of any completed races may be counted as the final result at staff discretion.
13.c. If there is no picture proof of a result yet evidence is presented supporting the outcome of a war then that war may be scored as a forfeit win at staff discretion.
13.d. If evidence is presented supporting a claim that a team is withholding pictures to prevent the opposition from reporting the result then the team withholding pictures may lose that war by forfeit at staff discretion.
14. Inconclusive Wars
14.a. Should a team have an acceptable reason for not completing a war then any races remaining will be played at a mutually agreed time before the next scheduled WCL war. If a time can not be agreed, then they are to play at a time set by staff.
14.b. The scores for any completed races may be counted as the final war result if a team is unwilling to complete a war without good reason at staff discretion, providing the result does not favour the team unwilling to complete the war.
14.c. Teams unwilling to complete a war without good reason may lose that war by forfeit at staff discretion.
15. Replays/Reschedules
15.a. Any replays/reschedules are to be played at a mutually agreed time before the next scheduled WCL war. If a time can not be agreed, then they are to be played at a time set by staff.
16. Cheating
16.a. Persons found guilty of cheating in the WCL or any other official war or tournament will be banned and all points accumulated from any previous wars will be cancelled.
16.b. Persons found guilty of cheating in the WCL or any other official war or tournament may cause the disqualification of their team and/or banning of other members of that team at staff discretion.
16.c. Cheating accusations are to be presented to the council for investigation by the council. Accusations made by other means may result in the person(s) being banned from the WCL site and/or competition at staff discretion.
17. Conduct
17.a. Players who personally insult others within the WCL forum may be banned from the WCL site and/or competition at staff discretion.
17.b. Players who are racist, prejudice, threatening or bullying towards others within the WCL forum or by any other means may be banned from the WCL site.
17.c. Participating teams found guilty of hacking other participating teams websites, forum accounts, or any other sensitive information may result in the individuals concerned being banned and/or team disqualification at staff discretion.
18. Lagging
18.a. Players found to be severely lagging resulting in an unfair disadvantage to their opponents may have their points for that war cancelled at staff discretion, if video proof is presented by at least 2 different persons within 24hrs after the wars completion.
18.b. If it is proven that a player has lagged intentionally, then that players points from any previous wars may be cancelled and the player may be banned at staff discretion.
19. Trolling
19.a. Trolling is defined as interfering or attempting to interfere with any other racer who is on the same lap as the race leader or within three quarters of a lap of the race leader, when racing on a lap different to that of the race leader. It includes bumping players, star-ramming players, squashing players, billing players, bombing players, red shelling players and green shelling players. It does not include target shocks/POWs, blooper use or blue shells. Lying green shells, red shells, bananas and FIBs that make contact with the track frontrunners are not trolling.
19.b. All WCL teams are to declare (to their division administrator) whether or not they permit trolling prior to the WCL seasons' commencement. If a team leader does not indicate whether or not their team permits trolling, the default permission is 'trolling permitted'. (An indication whether a team allows trolling or not will be present in the 'Standings and Fixtures' thread.)
19.c. Should a team that does permit players the option of trolling be due to play against a team that does not permit trolling, then no trolling will be allowed. Should two teams that do permit trolling play against each other, then trolling is allowed. Should two teams that do not permit trolling play against each other, the trolling is not allowed.
19.d. Should any player be proven guilty of trolling in a match where it was not permitted, then that player's team will be penalised 50 war points. The proof (video only) should be posted in the results thread and brought to the division administrator's attention.
19.e. Should the track frontrunners intentionally attempt to interfere with a player behind the main field of racing in order to gain the penalty in 19.d., that frontrunning player will induce a 50 point penalty for his/her team at the division administrator's discretion.
19.f. Should there be a dispute about the interpretation of the rules in 19.a. – 19.e., a decision will be made by the WCL administrators using the WCL council voting procedure.
19. Trolling [Español]
20. Exploitation
20.a. If it is proven that a player or team has exploited any of the WCL rules, forums or mechanics of the game then they may be banned or disqualified at staff discretion.
1. Rosters
1.a. Teams are only permitted to use players who are present within their teams registration thread. Teams found guilty of using unregistered friend codes will have those players points discounted from any previous wars and may be disqualified at staff discretion.
1.b. Registered players can transfer between teams once per season only, with the exception of players who were registered with teams that have died.
1.c. Players found guilty of representing any team that they are not registered with may be banned at staff discretion.
1.d. Teams found guilty of using banned players may be disqualified at staff discretion.
2. Player Registration
2.a. Players who attempt to register for more than one team may be banned at staff discretion.
2.b. Players found guilty of representing more than one team during a season (excluding authorised transfers) may have the points they accumulated for any such teams in previous wars cancelled and may be banned at staff discretion.
3. Mii Names
3.a. Players points will not be counted towards their teams score and/or individual totals should they play using a different name/alias to the one that they registered, unless the alias is declared within 24hrs after the wars completion.
3.b. Players are not permitted to play using names that are registered by any other member of their team or 2nd team or names that are offensive or insulting towards other players/members or teams.
4. Lineups
4.a. Teams can name a maximum 9 player line-up and any 5 may represent that team for any GP, with the exception of reopened rooms (see rule 8.b).
5. War Rules
5.a. All wars are 5v5, should a team have less than 5 players then they are to play with however many they have without their opponents being obligated to drop players/points.
5.b. War duration is 3 GP's (or 12 races).
5.c. Voting for courses is permitted but repeating courses is not allowed. Players responsible for causing a repeat course selection over the 3 GP's (12 races) through voting (excluding random) will incur a 20 point war penalty for their team per repeat.
5.d. Players found guilty of using any known course glitch (Mushroom Gorge, Grumble Volcano, Wario's Goldmine) or any unknown course glitch considered to be unfair will incur a 50 point war penalty for their team.
6. War Times
6.a. Wars are to take place at the WCL scheduled time unless both teams are in agreement to play at a different time.
6.b. Should a scheduled war coincide with a countries national or religious holiday which would effect the availability of a teams players, then both teams are to play at a mutually agreed time or a time set by the division administrator should both teams be unable to agree on a mutual time.
7. Hosting
7.a. Hosting teams must provide the opposition with a host code at least 10 minutes before the room is due to be opened or the host and/or team may be banned from hosting at staff discretion.
7.b. Should a hosting team fail to open the room within 10 minutes from the scheduled time, they may lose that war by forfeit and the host and/or team may be banned from hosting at staff discretion.
7.c. Should a hosting team open the room earlier than 10 minutes before the scheduled time without consent from the opposing team, then the host and/or team may be banned from hosting at staff discretion.
7.d. The hosting team is to allow a minimum of 10 minutes joining time for missing players after the room has been opened, or 10 minutes after the scheduled time if the room was opened earlier than the scheduled time, unless consent from the team who are missing players is given to start. Hosts and/or teams who start without waiting 10 minutes for missing players without consent, may lose that war by forfeit and/or be banned from hosting at staff discretion.
7.e. The host must start the GP promptly after 10 minutes has passed from the time of opening the room, or 10 minutes after the scheduled time should the room be opened earlier than the scheduled time, unless consent from the opposing team has been given to wait longer. Hosts and/or teams who do not start the room promptly may be banned from hosting at staff discretion.
7.f. The host should wait a minimum of 1 minute and a maximum of 5 minutes between GP's, unless consent from the opposition has been given to resume earlier or wait longer. Hosts and/or teams who start the room before 1 minute or after 5 minutes without consent may be banned from hosting at staff discretion.
7.g. Should hosts disconnect the room intentionally without consent from the opposition then the host and/or team may be banned at staff discretion.
7.h. Should disconnections be frequent with a particular host then the host player may be banned from hosting at staff discretion.
7.i. Should teams report a considerable amount of room lag with a particular host then the host may be banned from hosting at staff discretion.
8. Disconnections
8.a. Should a player disconnect before the commencement of the countdown of the 1st race then the GP must be restarted, unless consent from the team whose player disconnected is given to resume. Should the host fail to restart without consent, then the GP is to be replayed if it is requested by the team who didn't consent and the host team may be banned from hosting at staff discretion.
8.b. In the event of a GP being restarted, both teams must restart with the same lineup that they had at the start of the GP, unless teams consent to lineup alterations/substitutions. Should a team fail to revert back to their original lineup without consent, then any players who were not in the original lineup will have their points cancelled and their team may face further punishment at staff discretion.
8.c. Should a player be disconnected during the 1st or 2nd races with less than 15 points, or between the 1st and 2nd races with less than 15 points, then that player will score 15 points for that GP. If the player has 15 or more points, then the players points prior to their disconnection will be counted providing proof can be presented or both teams are in agreement.
8.d. Should a player be disconnected between the 2nd and 3rd races, or during the 3rd or 4th races, then the players points prior to their disconnection will be counted providing proof can be presented or both teams are in agreement.
8.e. Should the host be disconnected, all players points prior to and including the race in which the disconnection occurred in will be counted, provided proof is presented from a player who completed the race or both teams are in agreement.
8.f. Should a host be disconnected and no proof of scores prior to the disconnection can be provided, then that GP is to be replayed.
9. Player Shortage
9.a. Teams will be given 10 points per missing player at the commencement of any GP.
9.b. Teams who frequently fail to gather 5 players for WCL wars may be disqualified at staff discretion.
10. Substitutions
10.a. A maximum of 5 minutes is allowed for clans to make substitutions, after which time the GP must be started promptly unless consent to wait longer is given from the opposing team.
10.b. The host must not start the game before the allowed 5 minutes waiting time should a player from the opposing team be missing, unless consent from the opposing team is given to start. Teams who resume the game with an opposing player missing before the allowed 5 minutes waiting time without consent may lose that war by forfeit and/or be banned from hosting at staff discretion.
11. Tags
11.a. Players are to use similar tags to those on the same team as them at either the beginning or end of their names, failure to display tags correctly will incur a 10 point war penalty for their team.
11.b. Players points will not be counted towards their teams score and/or individual totals should they play using a tag containing any hacked symbols.
12. Forfeiting
12.a. Forfeits are scored as 200-0.
12.b. Teams who forfeit during a season without good reason may be disqualified at staff discretion.
13. Results
13.a. The host team must post the war result within 24hrs of completion if the result has not already been posted by the opposition, failure to do so without good reason may result in that team being disqualified at staff discretion.
13.b. If neither team can provide proof of a full result then proof of any completed races may be counted as the final result at staff discretion.
13.c. If there is no picture proof of a result yet evidence is presented supporting the outcome of a war then that war may be scored as a forfeit win at staff discretion.
13.d. If evidence is presented supporting a claim that a team is withholding pictures to prevent the opposition from reporting the result then the team withholding pictures may lose that war by forfeit at staff discretion.
14. Inconclusive Wars
14.a. Should a team have an acceptable reason for not completing a war then any races remaining will be played at a mutually agreed time before the next scheduled WCL war. If a time can not be agreed, then they are to play at a time set by staff.
14.b. The scores for any completed races may be counted as the final war result if a team is unwilling to complete a war without good reason at staff discretion, providing the result does not favour the team unwilling to complete the war.
14.c. Teams unwilling to complete a war without good reason may lose that war by forfeit at staff discretion.
15. Replays/Reschedules
15.a. Any replays/reschedules are to be played at a mutually agreed time before the next scheduled WCL war. If a time can not be agreed, then they are to be played at a time set by staff.
16. Cheating
16.a. Persons found guilty of cheating in the WCL or any other official war or tournament will be banned and all points accumulated from any previous wars will be cancelled.
16.b. Persons found guilty of cheating in the WCL or any other official war or tournament may cause the disqualification of their team and/or banning of other members of that team at staff discretion.
16.c. Cheating accusations are to be presented to the council for investigation by the council. Accusations made by other means may result in the person(s) being banned from the WCL site and/or competition at staff discretion.
17. Conduct
17.a. Players who personally insult others within the WCL forum may be banned from the WCL site and/or competition at staff discretion.
17.b. Players who are racist, prejudice, threatening or bullying towards others within the WCL forum or by any other means may be banned from the WCL site.
17.c. Participating teams found guilty of hacking other participating teams websites, forum accounts, or any other sensitive information may result in the individuals concerned being banned and/or team disqualification at staff discretion.
18. Lagging
18.a. Players found to be severely lagging resulting in an unfair disadvantage to their opponents may have their points for that war cancelled at staff discretion, if video proof is presented by at least 2 different persons within 24hrs after the wars completion.
18.b. If it is proven that a player has lagged intentionally, then that players points from any previous wars may be cancelled and the player may be banned at staff discretion.
19. Trolling
19.a. Trolling is defined as interfering or attempting to interfere with any other racer who is on the same lap as the race leader or within three quarters of a lap of the race leader, when racing on a lap different to that of the race leader. It includes bumping players, star-ramming players, squashing players, billing players, bombing players, red shelling players and green shelling players. It does not include target shocks/POWs, blooper use or blue shells. Lying green shells, red shells, bananas and FIBs that make contact with the track frontrunners are not trolling.
19.b. All WCL teams are to declare (to their division administrator) whether or not they permit trolling prior to the WCL seasons' commencement. If a team leader does not indicate whether or not their team permits trolling, the default permission is 'trolling permitted'. (An indication whether a team allows trolling or not will be present in the 'Standings and Fixtures' thread.)
19.c. Should a team that does permit players the option of trolling be due to play against a team that does not permit trolling, then no trolling will be allowed. Should two teams that do permit trolling play against each other, then trolling is allowed. Should two teams that do not permit trolling play against each other, the trolling is not allowed.
19.d. Should any player be proven guilty of trolling in a match where it was not permitted, then that player's team will be penalised 50 war points. The proof (video only) should be posted in the results thread and brought to the division administrator's attention.
19.e. Should the track frontrunners intentionally attempt to interfere with a player behind the main field of racing in order to gain the penalty in 19.d., that frontrunning player will induce a 50 point penalty for his/her team at the division administrator's discretion.
19.f. Should there be a dispute about the interpretation of the rules in 19.a. – 19.e., a decision will be made by the WCL administrators using the WCL council voting procedure.
19. Trolling [Español]
- Spoiler:
- 19.a. Trolling esta definido como interferir o intentar interferir con el lider de la carrera o con algun corredor que este en la misma vuelta que el lider de la carrera estando en una vuelta diferente al lider. Esto incluye: Tirar el caballito, espicharlos con gigantes, darles con estrellas, bombas, balas, rojas o verdes. No incluye target shock o POW, tirar azules o bloopers (pulpos). Verdes, rojas, bananas o FIBs (cubos) que esten en la pista y los frontrunners se los coman no cuenta como trolling.
19.b. Todos los equipos de la WCL (a su administrador de division) si permiten o no el trolling antes de que empieze la temporada. Si un equipo no declara su posicion, su posicion frente al trolling esra "permitido". (Se indicara si un equipo permito o no el trolling en el hilo ‘Standings and Fixtures’.)
19.c. Si un equipo que permite el trolling se enfrenta a un equipo que no lo permite, no se podra hacer trolling en ese encuentro. Si se enfrentan 2 equipos que si permitan el trolling, podran trolear en el encuentro. Si se enfrentan 2 equipos que no permitan el trolling, no se podra trolear en ese reto.
19.d. Si alguien es provado culpable de trolear, se debera postear un video de prueba en el hilo de los resultados de ese encuentro. La prueba debe ser solo en video. El jugador que sea declarado culpable se le penalizara con 50 puntos.
19.e. Si un frontrunner trata de beneficiarse de la regla 19.d. interfiriendo intencionalmente con un jugador rezagado, el frontrunner sera penalizado con 50 puntos para el equipo a discrecion del administrador de la division.
19.f. Si existe alguna disputa sobre las reglas 19-a ~ 19.e, el administrador de la division llevara el caso al WCL Council y ahi se tomara la decision final.
20. Exploitation
20.a. If it is proven that a player or team has exploited any of the WCL rules, forums or mechanics of the game then they may be banned or disqualified at staff discretion.
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